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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Windy Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a pastel coat over a black low-cut shirt, and a broad hat upon her head. Her red fur is greasy and uncared for. Her amber eyes are passionate and lively.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born blind and as such lacked many opportunities for work. Through the years after Windy was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Windy's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic, Disease. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Windy Of Shadows, Female Tabaxi Cleric 2
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)6 (-2) 9 (-1)10 (+0)
Skills Arcana +0, Performance +2
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp.


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He is portly but not overly obese. His hair is chestnut and very short. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He can't help but pocket interesting objects he comes across

History: He got into the Glassblower business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has worked as a Glassblower like his mother before him.

Motivation: He is a bit of a kleptomaniac; and wishes to resurrect an old love

Ideals: Philantrophist. Bonds: Criminal record, Job, Immigrant, In love. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Wymar Fidget, Male Human Sorcerer 2
Medium (5'5") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)9 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp. 1 Breastplate.


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. His golden hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: The child of a Carpenter, who enjoyed hunting, Orsik was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family.

Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Family, Nature. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Orsik Battlehammer, Male Dwarf Druid 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)5 (-3) 8 (-1)8 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Millicent Haley, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She has a moderate pudge and is not very fit. Her chestnut hair is long and unkept. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is lazy, self-centered, vain, and jealous.

History: She was born several months after her mother was called into army service. Like her mother and her sister before her, after school she went straight into learning to become a Mayor. She ran away from her former home and has been making her living as a Mayor for the past few years.

Motivation: She is currently in port desperately looking for someone to get her out; and to be a assassin again

Flaws: Ugly, Selfish. Bonds: Job, Military, Slave. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Millicent Haley, Female Human Monk 2
Medium (5'4") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)9 (-1) 11 (+0)8 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 pp. 1 Masterwork studded leather.


Social Check DCs

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