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NPC Generator

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Advanced [show]


Halander TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many blue ritualistic tattoos. He wears a simple red robe with blue stripes complete with hood. His auburn hair is heavily combed to the right. His eyes are brown and beady.

Personality: Halander hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Artistic, Gifted. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Halander TellPenny, Male Halfling Monk 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Morkral Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His brown hair is matted, messy, and big. He has gleaming, smiling gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Morkral was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Morkral's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To share knowledge with the world; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Logical, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Morkral Rubyeye, Male Dwarf Expert 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 10 (+0)6 (-2) 7 (-2)15 (+2)
Skills Nature +0, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 5000 cp.


Social Check DCs


Seere Obscure, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a robe, a symbol of death around her neck, and a quarterstaff on her belt. Her hair is purple and curly. Her white unseeing eyes seem to look past you.

Personality: She is irascible and easily irritated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Seere was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She found a children's book about a Tiefling Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.

Motivation: To reunite with her old friends.

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Seere Obscure, Female Tiefling Warlock 3
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 6 (-2)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Beast Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. He is bristling with hidden weapons, mostly greatswords and sais. His brown fur is knotted and matted. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the east. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Criminal record. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Beast Treat, Male Tabaxi Aristocrat 1
Medium (6'8") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)4 (-3) 14 (+2)8 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Tourmaline (60 gp).


Social Check DCs

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