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NPC Generator

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Advanced [show]


Everard Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. His white hair is smooth and relatively long. His thin eyebrows rest above his beady violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Everard was born in the south. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Thompson, Male Half-Elf Bard 1
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)14 (+2) 12 (+1)9 (-1)
Skills Nature +4, Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 300 sp.


Social Check DCs


Nirgel Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Fortune-teller, Nirgel learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Fortune-teller.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Nirgel Fascination, Male Tiefling Warrior 3
Medium (6'2") Tiefling, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)7 (-2) 8 (-1)12 (+1)
Skills Acrobatics +0, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2300 sp. Citrine (40 gp). Tourmaline (110 gp).


Social Check DCs


Ribbles Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of magic on his torso. He is physically well-built. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Ribbles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insomniac, Antagonistic, Depressed. Bonds: Military, Poor. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ribbles Turen, Male Gnome Warlock 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)11 (+0) 9 (-1)8 (-1) 8 (-1)8 (-1)
Skills Arcana +1, Nature +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Gorbundus Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. His crest is scarlet and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gorbundus is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic, Extrovert, Entrepeneur. Flaws: Insane. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Gorbundus Clethtinthiallor, Male Dragonborn Commoner 1
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp. Coral (70 gp).


Social Check DCs

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