Brottor Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in a clean brown cloak covering his clean studded leather. He is an epitome of beauty. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Adventurer mother left him crippled. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: To be a Adventurer again; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 18 (+4) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Ogthrak Cason, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. His chestnut hair is braided into rings. His violet eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Ogthrak was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ogthrak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ogthrak. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Disciplined, Justice. Bonds: Attractive, Criminal record. Occupation: Stableman
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Common Melee.
Mordai Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly hammers and greatswords. He wears his purple hair down. His silver eyes dart from person to person.
Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mordai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mordai. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A rival would like him out of the picture; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Criminal record. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp.
Silvo Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears red cloth garments or leather armor. His auburn hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Silvo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Silvo took refuge in the large cave and found the beat up sickle and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Nature. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Chalcedony (50 gp). 2 Tanglefoot bags.
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