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NPC Generator

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Advanced [show]


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her white fur, when down, is lengthy. Her amber unseeing eyes seem to look past you.

Personality: She speaks before she thinks and is too direct. She is obsessed with a lost civilization.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent father.

Flaws: Disease, Impulsive, Racist. Bonds: Rich, Adventurer, Family. Occupation: Servant

Voice: German accent

Attributes [hide]

Emerald Grass, Female Tabaxi Commoner 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)8 (-1) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 10
Languages
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Stacee Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: This woman is very fat, and is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. Her auburn hair, when down, is lengthy. She has amber eyes and a red hat with a brown feather.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Apothecary arts, while her mother instructed her in etiquette, music and courtly manner. After coming to the age of reason, Stacee took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Stacee Strongbones, Female Halfling Warlock 2
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Fallthra Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a very tight haircut. Her gray eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Fallthra isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Someone believes her a fraud; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Rich, Enemies. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Fallthra Durthane, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 10 (+0)5 (-3)
Skills Deception -1, Intimidation -1
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Isabella Hartford, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her red hair up in a very large beehive style do. She has a tattooed face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She pushes her goals aggressively. She is also a coward if confronted.

History: Isabella was born with her father's beautiful face. As a young adult she joined a group advocating for an improvement in Human conditions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Flaws: Fearful, Racist. Bonds: Adventurer, Nature, Attractive. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Isabella Hartford, Female Human Warlock 2
Medium (5'3") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)9 (-1) 8 (-1)16 (+3)
Skills Persuasion +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 pp.


Social Check DCs

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