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NPC Generator

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Advanced [show]


Jaxi Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an entirely black suit with tan socks and a vest with buckled shoes. Her black crest, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to fit into much smaller and tighter spaces than normal.

History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Cynical. Bonds: Nature, Slave. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Jaxi Argenthrixus, Female Dragonborn Druid 2
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Matilda Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with yellow lining and desert motifs, and she perpetually has her sword ready. Her chestnut hair is kept up in a ponytail inside a top hat. She has green eyes and a yellow hat with a blue feather.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.

History: A powerful necromancer made her what she is. She moved from fad to fad and when she turned 15 she discovered dancing. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Matilda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has decided she is irredeemable

Ideals: Fighting, Disciplined, Pacifist, Artistic. Bonds: Mentor. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Matilda Conway, Female Half-Elf Warlock 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 7 (-2)5 (-3)
Skills Medicine +0, Performance -1
Senses Passive Perception 8
Languages Common, Elven, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 330 gp. 1 Half-Plate.


Social Check DCs


Perra Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a top hat to hide her balding. She has a tattooed face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great joy in being the best Miller in town.

History: Born in the west her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She then took over the family business and is one of the better Miller for hire.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she wants to meet her childhood hero

Ideals: Joker. Bonds: Adventurer, Attractive, Job, Poor. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Perra Ebynichtomonis, Female Dragonborn Aristocrat 2
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)7 (-2) 13 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 60 gp. 1 Everburning torch.


Social Check DCs


Ermina Snape, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her red hair, when down, is lengthy. She has several tiny topaz earrings on each ear.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a ruthless business woman, a trait she acquired from her father.

History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south; and she has money and likes to spend it

Ideals: Athletic, Entrepeneur. Flaws: Selfish, Disease. Bonds: Rich. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Ermina Snape, Female Human Fighter 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 6 (-2)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. 2 Tanglefoot bags.


Social Check DCs

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