Caramip Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a perfectly clean shirt and pair of pants. She keeps her silver hair in a pixie cut. Her violet eyes peer out from beneath her broad blue hat.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the north to a Barkeep, Caramip learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Barkeep. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove her worth to the world; and further expansion of business
Ideals: Philantrophist, Justice. Flaws: Impulsive. Bonds: Attractive, Military, Job. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 70 gp.
Portia Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, white cloak. Her skin is fair and her fingers are delicate and long. She wears her hair in dreadlocks. Her brown eyes dart from person to person.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born in the east to a Merchant, Portia learned a great deal about her father's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Antagonistic, Insane. Bonds: Criminal record, Job. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Half-Plate.
Riswynn Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears brown leather gloves, a brown jacket, and tight pants. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes are passionate and lively.
Personality: She loves telling others what to do and how they should feel about things. She has a habit of throwing herself into exceedingly dangerous situations.
History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Courier work with an outfit from a few towns over. Courier work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Courier for the past few years.
Motivation: Sabotage a competitor; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Opinionated. Flaws: Impulsive, Greedy. Bonds: Rich, Job. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Black pearl (300 gp).
Gimble Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his blue robe and has his flail always slung over his shoulder. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. As long as the job gets done he does not care how it got done.
History: He was born in a small forest village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Professionalism. Bonds: Immigrant, Attractive, Nature, Adventurer. Occupation: Priest
Voice: Hollow voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!


