Reddlepop Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who dresses in collared shirts and wears a proper scarf over her head, she is not a threatening figure. She wears a colorful flower in her auburn hair. Her fierce violet eyes like to dwell on things.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Gifted, Logical. Bonds: Attractive, Military, Immigrant. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +2
Possessions: 3000 cp. 1 Banded mail.
Syllin Iranapha, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a blue costume with the symbols of death on her torso. Her blonde hair is knotted and matted. She wears large thick round spectacles.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is lazy and tries to find solutions quickly.
History: The child of a Actor, who enjoyed hunting, Syllin was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Syllin took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She tends to her Navigator job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Flaws: Ugly, Lazy. Bonds: Poor, Job, Nature. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Dadalan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His white crest is kept up in a ponytail inside a wide-brimmed hat. His gold eyes lackadaisically let the world flow into them.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.
History: Born in the north his family was never financially stable. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Nature, Guardian. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Masterwork Uncommon Weapon.
Fargas Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his grey robe. He is physically well-built. He wears his golden hair down. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.
Motivation: He is wracked by social anxiety; and wants to raise his children well
Ideals: Joker, Impeccable. Flaws: Fearful. Bonds: Family, Military. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp. Silver pearl (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
