Mella Berevan, Female Elf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a blue and white robe with the hood down. She is portly but not overly obese. Her tied-back hair is black. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Gifted from a young age, Mella studied abroad. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was granted martial powers by her dying sister.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and she wants revenge against gnolls
Ideals: Fighting, Gifted. Bonds: Immigrant, Adventurer, Enemies. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 15 (+2) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Rock crystal (50 gp).
Thervan Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small desert village. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he feels threatened by others
Flaws: Ugly, Impulsive, Fearful. Bonds: Poor, Nature. Occupation: Barkeep
Voice: Italian accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 7 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. Lapis lazuli (13 gp).
Hugh Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'0" western man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is heavily combed to the right. His eyes are likewise gray. His teeth are white and perfect.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Hugh was born with his mother's beautiful face. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hugh's mother didn't care for him much, and the feeling was mutual. Being a Server kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Lapis lazuli (9 gp).
Ida Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has moderate length blonde hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the west her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the west; and to prove her worth to the world
Ideals: Entrepeneur, Optimist. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Rose (80 gp).
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