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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His hair, while still mostly silver, has prominent grey streaks. His green eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: Born in the south to a Carter, Dimble learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: His religion dominates his actions; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Selfish. Bonds: Job, Criminal record, Religious. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Dimble Garrick, Male Gnome Warrior 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 11
Languages Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gilthur Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. He is physically well-built. He keeps his long white hair kept up in a rat tail. His fierce blue eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north, but his parents moved at a very young age to the west. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of specialists.

Motivation: Sabotage a competitor; and expand his business

Ideals: Optimist, Persistence. Flaws: Secretive. Bonds: Job, Immigrant. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Gilthur Trueanvil, Male Dwarf Monk 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 9 (-1)6 (-2)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 pp. Aquamarine (200 gp).


Social Check DCs


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. His skin is fair and his fingers are delicate and long. His red hair is cut short. He is baby faced.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. He has never given up on his singing dream.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Family, Poor. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Denholm, Male Human Cleric 2
Medium (5'3") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)13 (+1) 9 (-1)17 (+3)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Amber (50 gp).


Social Check DCs


Mishann Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her crest is short and black. She wears an eyepatch.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with a lost civilization.

History: She was born blind and as such lacked many opportunities for work. After coming to the age of reason, Mishann took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC; and she's looking for her big break

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Mishann Zzzxaaxthroth, Female Dragonborn Rogue 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)6 (-2) 15 (+2)9 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp. Carnelian (60 gp). 2 Antitoxin.


Social Check DCs

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