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NPC Generator

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Lvl.
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Seed

Advanced [show]


Emmeline Marley, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her sickle. Her moppish red hair is in a traditional bowl cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of western immigrants she idolized her mother. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Military. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Emmeline Marley, Female Human Expert 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)7 (-2) 12 (+1)12 (+1)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Gunter Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He has a small bristly mustache and wavy brown hair. His eyes are green and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to get laid; and he has money and likes to spend it

Flaws: Disease. Bonds: Rich, Adventurer, Has a crush. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Lincoln, Male Human Druid 2
Medium (5'7") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Athletics -1, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1800 sp. 1 Breastplate.


Social Check DCs


Cora Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'9". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her black hair is knotted and matted. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the south. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted, Justice. Bonds: Rich, Criminal record, Immigrant. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Cora Deephollow, Female Halfling Barbarian 1
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Silent Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. His long lavender fur is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Body Guard, but he was a colossal failure. He has worked as a Gardener like his mother before him.

Motivation: Sabotage a competitor; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Sensitive, Insomniac, Fearful. Bonds: Job. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Silent Treat, Male Tabaxi Barbarian 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)10 (+0) 10 (+0)7 (-2)
Skills History +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 300 sp. A silver and pearl hairclip (20 gp).


Social Check DCs

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