Leaf Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her fur is greying and her face has many wrinkles. Her yellow eyes peer out from beneath her small pastel hat.
Personality: She is business-like. She takes instructions and follows them to the letter. She would rather hide behind her crafts than deal with other people.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and to pay off her debts
Ideals: Athletic, Professionalism, Artistic. Flaws: Ugly, Shy. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Xanaphia Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is muscular with a powerful set of arms. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She wears crescent spectacles with a black brim.
Personality: Xanaphia is depressed about a lot of things. She tends to be a nihilist. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Xanaphia took refuge in the large cave and found the beat up shortspear and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She would like to get married and retire; and she feels kind of lost in life
Flaws: Depressed, Mundane. Bonds: Rich, Nature, Has a crush. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 8 (-1) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 500 sp. Pink pearl (120 gp).
Merla Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has gleaming, smiling violet eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Merla is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: The child of northern immigrants she idolized her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Athletic. Bonds: Attractive, Job, Family, Immigrant. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 60 gp.
Carrie Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in blue turtlenecks beneath a brown coat with pastel slacks. His white hair has been sun bleached extensively. His hazel eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Glassblower.
Motivation: He doesn't get along with people that don't share his tastes; and marry his brother to traveling adventurers
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Family, Job. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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