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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Emen Westbrook, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is wearing the road beaten gear of a warrior. Her auburn hair is cut short. She has gleaming, smiling amber eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is obsessed with a lost civilization.

History: Her father raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Hunter. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Balancing her hectic life and new Hunter responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Nature, Job. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Emen Westbrook, Female Half-Orc Monk 1
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)14 (+2) 6 (-2)13 (+1)
Skills Performance +3
Senses Passive Perception 8
Languages Common, Orc, Auran, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vicky Kimberly, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with brown socks and a vest with buckled shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She keeps her long chestnut hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born the only child of a wealthy merchant. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Philantrophist, Entrepeneur. Flaws: Insomniac, PTSD. Bonds: Enemies. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Vicky Kimberly, Female Human Adept 2
Medium (4'11") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Athletics +2, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Agnes Marley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses like a well dressed Barkeep does. She is bald on top and has large blonde tufts of hair around her ears. She is baby faced.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Agnes was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She inherited the family business which she has now maintained for 6 years.

Motivation: She wants to meet her childhood hero; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Agnes Marley, Female Human Commoner 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 90 gp.


Social Check DCs


Thamuz Hate, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in green turtlenecks beneath a brown coat with yellow slacks. His purple hair, when down, is lengthy. His eyes are silver.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Attractive, Job, Has a crush, Rich. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Thamuz Hate, Male Tiefling Druid 2
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 5 (-3)7 (-2) 7 (-2)10 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs

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