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NPC Generator

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Advanced [show]


Azdûsh Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has wavy brown hair. His eyes are amber and he is always smoking a pipe.

Personality: Azdûsh is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 5 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He's attracted to the PC; and sabotage a competitor

Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Job, Has a crush. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Azdûsh Harlow, Male Half-Orc Rogue 2
Medium (5'7") Half-Orc, Lawful Good (CR 2)
Armor Class 8
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 12 (+1)7 (-2) 7 (-2)8 (-1)
Skills Acrobatics +0, Nature +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4

Possessions: 300 sp.


Social Check DCs


Mehen Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His crest is copper and curly. His eyes are a pleasant gold.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of orcs once and for all.

History: A powerful brothel owner made him what he is. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Barrister for hire.

Motivation: Many orcs want him driven away.

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Enemies, Mentor. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Mehen Raghthroknaar, Male Dragonborn Fighter 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 5 (-3)16 (+3)
Skills Medicine -1, Nature +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Cask Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His cinnamon fur is slicked back into a classic pompadour. He has amber eyes and a pastel hat with a grey feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cask took refuge in the ruined castle and found the beat up spear and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Cask Wing, Male Tabaxi Warrior 1
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)14 (+2) 5 (-3)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 10 pp. Pink pearl (90 gp).


Social Check DCs


Five Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears skinny pants and wears a brown and tan robe with the hood down. She wears her beige fur down. Her eyes are hazel and catlike.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Five was born with her father's beautiful face. Five was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Five decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She got away from her former life and has fallen to alcoholism.

Motivation: She has decided she is irredeemable; and to reunite with her old friends

Flaws: Fearful, Addict. Bonds: Attractive, Criminal record, Adventurer. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Five Of Claws, Female Tabaxi Rogue 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 7 (-2)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp. 4 Tanglefoot bags.


Social Check DCs

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