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NPC Generator

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Advanced [show]


Kansif Royal, Female Half-Orc [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She sports a flattop hair cut. She wears an eyepatch.

Personality: She is happy with her job as a Actor. She turns her eye from what people do, preferring to live and let live. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was always a brilliant, if unscrupulous mind. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Kansif Royal, Female Half-Orc Ranger 1
Medium (4'8") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)3 (-4) 16 (+3)13 (+1)
Skills History -2, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp.


Social Check DCs


Melech Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blue hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Melech was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Criminal record, Poor. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Melech Decorum, Male Tiefling Druid 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)16 (+3) 7 (-2)18 (+4)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Halander Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red coat over a violet low-cut shirt, and a deerstalker hat upon his head. With bright chestnut hair and a scraggly beard. His eyes are amber and beady.

Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Halander Copperkettle, Male Halfling Sorcerer 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 15 (+2)9 (-1) 10 (+0)11 (+0)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Oriff Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally shirtless and showing off her tattooed chest. Her brown hair is wavy and long. Her eyes are violet and she is always smoking a pipe.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised in a white middle class family as the only child. Oriff was born on a far northern plains where she grew up under the tutelage of her mother, an expert Stableman. Some 6 years later her spouse died after the birth of her son. Heartbroken, Oriff never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Doesn't want to be a Stableman and was forced into it by her family; and wants to raise her children well

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Criminal record, In love, Family. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Oriff Steelfist, Female Dwarf Warrior 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)9 (-1) 12 (+1)3 (-4)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 150 gp.


Social Check DCs

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