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NPC Generator

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Advanced [show]


Tarhun Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sage. He is physically well-built. His crest, while still mostly copper, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Tarhun lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His relatives are trying to arrange a marriage; and to prove his worth to the world

Flaws: Antagonistic, Impulsive, Secretive. Bonds: Family. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Tarhun Grrrmmballhyst, Male Dragonborn Commoner 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 600 sp.


Social Check DCs


Beiro Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is typically in his Architect uniform. He has styled his brown hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a wizard, Beiro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Architect and found it very stressful. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Justice. Flaws: PTSD. Bonds: Job, Criminal record, Mentor. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Beiro Melancon, Male Half-Elf Commoner 2
Medium (4'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 12 (+1)15 (+2) 9 (-1)4 (-3)
Skills Deception -1, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Auran, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 250 gp. Obsidian (7 gp). Red garnet (100 gp). Pink pearl (100 gp). 1 Masterwork manacles.


Social Check DCs


Sumnes Horineth, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses like a well dressed Bounty Hunter does. Her hair is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs; and expand her business

Ideals: Optimist. Bonds: Job, Attractive, Rich, Military. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Sumnes Horineth, Female Elf Warrior 2
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 2 (-4)10 (+0) 14 (+2)7 (-2)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Freshwater pearl (11 gp).


Social Check DCs


Quillathe Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing the road beaten gear of a warrior. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling amber eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in a small village she learned the ways of the warrior from her mother. She was taken from her home at a very young age. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she wants nothing more than to rejoin the army

Ideals: Fighting, Persistence. Bonds: Attractive, Military, Slave, Enemies. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Quillathe Amastacia, Female Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 12 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. An abacus with copper, silver and gold markers (110 gp).


Social Check DCs

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