Millicent Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: To get a good night's sleep; and she uses money and sex appeal to get what she needs
Ideals: Logical, Gifted. Flaws: Insomniac, Cynical. Bonds: Rich, Attractive. Occupation: Cook
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 50 gp.
Taklinn Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. He wears a colorful flower in his white hair. His eyes, though not visible through his cowl, are amber.
Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Taklinn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Taklinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Taklinn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Flaws: Depressed. Bonds: Attractive, Military, Religious, Criminal record. Occupation: Tanner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 7 (-2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Emerald Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white fur, when down, is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Glassblower and found it very stressful. He now owns his own business.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Entrepeneur, Gifted. Flaws: Insane, Disease. Bonds: Job. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Beast In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears brown painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. His brown fur is thinning but still full. His eyes are likewise yellow. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Beast was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Beast never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and to prove his worth to the world
Bonds: Slave, Attractive, In love, Poor. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 4 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 4 (-3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Climber’s kit.
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