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NPC Generator

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Moon In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is yellow, silky, and of moderate length. This amber eyed westerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Bricklayer business at a young age. His childhood dream was to be a Engraver, but he was a colossal failure. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Job. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Moon In the Storm, Male Tabaxi Bard 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 230 gp. Large well-done wool tapestry (200 gp). Solid gold idol (300 gp).


Social Check DCs


Oppah Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her moppish white hair is in a traditional bowl cut. Her gray eyes dart from person to person to random spaces in the air.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Her mother raised her in a mountain cabin. Oppah was born on a far northern plains where she grew up under the tutelage of her father, an expert Bounty Hunter. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Further expansion of business; and she has a crush on the local bellfounder

Ideals: Philantrophist. Bonds: Immigrant, Nature, Has a crush, Job. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Oppah Dunben, Female Gnome Druid 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp.


Social Check DCs


Quillathe Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a blue armored body suit, with a simple green line shooting up and back down, and sports empty pouches on her belt. Her brown hair is cut jaggedly and amateurishly. She wears an eyepatch.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Quillathe hails from a village terrorized by gnolls. In her 14th year, her parents were killed by a gnolls raid, leaving Quillathe alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She wants revenge against gnolls.

Ideals: Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Quillathe Iranapha, Female Elf Cleric 2
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)6 (-2) 15 (+2)6 (-2)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 80 gp.


Social Check DCs


Vilberg Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a long, white, dusty cloak. With a patchy chestnut beard and wild chestnut hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vilberg took refuge in the large cave and found the beat up shield and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and to share knowledge with the world

Ideals: Impeccable, Logical. Bonds: Nature, Rich, Family. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Vilberg Blyth, Male Half-Orc Wizard 1
Medium (5'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)5 (-3) 12 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 gp.


Social Check DCs

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