Kassoon
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NPC Generator

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Advanced [show]


Oriax Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his black hair well, parting it to the left. His half smiles and black eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He became a Beggar soon after.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Fighting. Flaws: Selfish. Bonds: Attractive, Job, Military. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Oriax Guilt, Male Tiefling Druid 1
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)15 (+2) 11 (+0)12 (+1)
Skills Athletics +1, History +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Tricking Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. He has a moderate pudge and is not very fit. His black fur is drawn into a tight pony tail with a rose scrunchie. His amber eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: Tricking was raised in a hard working conservative environment. Tricking abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: To be a Marshal again.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Tricking Paws, Male Tabaxi Bard 1
Medium (5'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 500 sp.


Social Check DCs


Nadarr Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright green suits and hats and is in decent physical shape. His crest is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Nadarr hails from a village terrorized by orcs. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Nature, Adventurer, Enemies. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Nadarr Kerrhylon, Male Dragonborn Ranger 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)14 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Merla Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a white armored body suit, with a simple red line shooting up and back down. Her hair is long and blonde with streaks of red, and is pulled back with small white clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Sailor, Merla learned a great deal about her father's area of expertise. A gifted student she started as a Layabout, but she got bored and became a Sailor. She became a Sailor soon after.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult.

Ideals: Impeccable, Joker. Bonds: Attractive, Job. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Merla Wildheart, Female Halfling Wizard 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp.


Social Check DCs

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