Gorga Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. She is tall, broad shouldered and powerfully built. She has moderate length black hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has always had a great fascination with Half-Elven culture. She also is a firm believer in the womanly ideal.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, she has sought to make the best of life.
Motivation: Seeks redemption; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Racist, Impulsive. Bonds: Attractive, Criminal record. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp.
Syllin Othronus, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'3", this woman wears just a tan suit. Her hair is golden, silky, and of moderate length. This hazel eyed westerner is not easily forgotten.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Justice, Gifted. Flaws: Cynical. Bonds: Attractive, Criminal record. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 8 (-1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp.
Katherine Quinton, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she usually wears her brown robe and has her mace always slung over her shoulder. Her red hair is smooth and relatively long. Her skin is flawless and her green eyes scan people very quickly.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is skeptical of what others tell her and is slow to trust.
History: Katherine hails from a village terrorized by drow. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and revenge
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp. Chrysoberyl (60 gp).
Ar-Baruk Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his black hair to look like a famous performer. His eyes are hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sold as a small child to a necromancer, Ar-Baruk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ar-Baruk took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Opinionated, Fighting. Bonds: Rich, Nature, Mentor. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 7 (-2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp. Chrysoprase (70 gp). 1 Masterwork studded leather.
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