Dûsh Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his white robe and has his whip always slung over his shoulder. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: Dûsh was raised in a hard working conservative environment. Dûsh was born on a far southern desert where he grew up under the tutelage of his mother, an expert Stableman. He used his abilities to travel the world and help people.
Motivation: Someone believes him a fraud; and to be a fletcher again
Ideals: Joker, Philantrophist. Bonds: Immigrant, Job, Enemies. Occupation: Stableman
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 5 (-3) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Heavy steel shield.
Kithri Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red cloak and cross-gartered grey stockings. She has a very tight haircut. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is happy with her job as a Slave Trader. She turns her eye from what people do, preferring to live and let live. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born several months after her mother was called into army service. She worked as a nervous Slave Trader and found it very stressful. She now owns her own business.
Motivation: Further expansion of business.
Ideals: Optimist. Flaws: Addict. Bonds: Job, Military. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Azaki Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Priest does. He sports a long black beard, and similarly colored long hair. His gray eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west his family was never financially stable. His childhood dream was to be a Slave Trader, but he was a colossal failure. He became a Priest soon after.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Athletic, Joker, Logical. Bonds: Job, Poor. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 5 (-3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 sp.
Kriv Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a large green jacket. He has styled his bronze crest well, parting it to the right. His gold eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kriv took refuge in the large cave and found the beat up spear and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Money/treasure; and doesn't want to be a merchant and was forced into it by his family
Ideals: Athletic, Professionalism. Bonds: Family, Immigrant, Nature, Rich. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
Possessions: 4000 cp. 1 Masterwork Common Melee.
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