Kelter Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. His tied-back hair is blonde. He has green eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Kelter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Kelter lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Kelter and his spouse have recently divorced.
Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Family, Immigrant. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 200 sp.
Olunt Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his shortbow. His golden hair is greasy and uncared for. His ears are large.
Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Olunt was raised in a hard working conservative environment. He worked as a nervous Butcher and found it very stressful. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: Revenge; and sabotage a competitor
Flaws: Ugly. Bonds: Job, Enemies. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp. Brass mug with jade inlays (100 gp).
Bilbron Pingun, Male Gnome [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears an entirely tan suit with grey socks and a vest with buckled shoes. He has moderate length white hair. His eyes, though not visible through his cowl, are brown.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Logical. Flaws: Shy. Bonds: Nature, Enemies, Job. Occupation: Sculptor
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 90 gp.
Cecily Cornish, Female Human [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of greatswords on her belt, each one with a amethyst on the hilt. She has chestnut hair. She has gleaming, smiling green eyes.
Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.
History: Sold as a small child to a slaver, Cecily was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Pacifist. Flaws: Insane. Bonds: Attractive, Poor, Mentor. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 pp.
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