Az-Adar Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white costume with the symbols of his god on his torso. He has a small bristly mustache and wavy chestnut hair. He has a dull look in his hazel eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others
Flaws: Disease, Fearful. Bonds: Attractive, Slave, Nature. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Silver pearl (100 gp).
Seven Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his brown fur well, parting it to the right. His eyes are blue and catlike.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 13th year, his parents were killed by a drow raid, leaving Seven alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes him a fraud.
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Forgetful. Bonds: Enemies. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 5 (-3) | 13 (+1) | 5 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 4000 cp.
Jasmine Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'8". She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her axe, and her gloved hand is found clutching a axe. She has a very tight haircut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She comes from a rich western family. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and she's repulsed by the pc
Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich. Occupation: Body Guard
Voice: Pronounces O like U
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 6 (-2) | 4 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple -1
Possessions: 100 sp. Malachite (10 gp).
Hugolina Livingstone, Female Human [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She is portly but not overly obese. She has a long red ponytail with little hanging trinkets. Her eyes are violet and catlike.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also is a firm believer in the womanly ideal.
History: She was born in the east, but her parents moved at a very young age to the west. Hugolina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business; and her relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Immigrant, Nature. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp. Coral (90 gp).
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