Quespa Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a faded coat and loose pants complete with broad hat. Her copper crest is knotted and matted. Her red eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She served in the navy to pay for her family's outstanding loans. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Someone believes her a fraud; and she is a bit of a kleptomaniac
Flaws: Shy, Antagonistic. Bonds: Military, Criminal record, Enemies. Occupation: Miner
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 40 gp. Eye agate (4 gp). 1 Masterwork Common Ranged Weapon.
Fargrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. His white hair is long and unkept. His fierce hazel eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Flaws: Ugly, Insomniac. Bonds: Adventurer, Military, Family. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 pp. Silver pearl (60 gp). 1 Masterwork Uncommon Weapon.
Griselda Altham, Female Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern woman is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. She has no hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: To get a good night's sleep; and she is greedy
Ideals: Athletic, Justice, Persistence. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Onyx (40 gp).
Seere Blessing, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has a slight overbite and is overall scrawny. She has styled her dark red hair well, parting it to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born in the north. Seere was born on a far northern plains where she grew up under the tutelage of her mother, an expert Seamstress. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Seamstress
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. Chalcedony (50 gp).
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