Barendd Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his whip and is in decent physical shape. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Barendd speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.
History: Barendd was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Seeks redemption.
Ideals: Impeccable, Persistence. Bonds: Criminal record, Poor. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 130 pp.
Norkruuth Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He is portly but not overly obese. He has dyed his greying red crest a little too much giving a sharp red color. His gold eyes peer out from beneath his small green hat.
Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with music.
History: Norkruuth hails from a village terrorized by giants. He moved from fad to fad and when he turned 15 he discovered music. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a crush on the local Merchant; and many giants want him driven away
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Enemies, Has a crush. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Two Llamas In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a top hat to cover her moderate length brown fur. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Athletic, Artistic. Flaws: Ugly, Sensitive. Bonds: Adventurer. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 360 gp. 1 Everburning torch.
Salanop Pingun, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this southern woman wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a long white ponytail with little hanging trinkets. She wears large thick round spectacles.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She takes great joy in being the best Shepherd in town.
History: Her father raised her in a mountain cabin. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 9 years.
Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3 Holy water.
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