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NPC Generator

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Advanced [show]


Zanna Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a tan poncho over her likewise colored trousers and shirt. She wears a feathered hat to cover her moderate length chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is afraid of women and trembles around them

History: She comes from a rich northern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Stableman job and began her own company from there.

Motivation: She feels threatened by others; and sabotage a competitor

Flaws: Antagonistic, Shy, Fearful. Bonds: Rich, Job. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Zanna Humplebumple, Female Gnome Ranger 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)11 (+0) 9 (-1)9 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 1 Climber’s kit.


Social Check DCs


Ootah Sharps, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'10" and is well dressed, but even with her fine clothing she looks run-down. She wears her hair in dreadlocks. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Sold as a small child to a wizard, Ootah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Assassin, but she got bored and became a Spy. Recently she has begun working with bootleggers and crooks.

Motivation: She is unsatisfied with her job; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Antagonistic. Bonds: Mentor, Job, Criminal record, Rich. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Ootah Sharps, Female Half-Orc Wizard 1
Medium (5'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)9 (-1) 8 (-1)10 (+0)
Skills Acrobatics +2, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Elysande Redfield, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Junk Dealer uniform. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. This brown eyed northerner is not easily forgotten.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Energy wise she seems alert and responsive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her homeland was ravaged by war and she spent much of her life rebuilding it. She's also a talented Actor, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult.

Ideals: Professionalism, Gifted. Flaws: Depressed, PTSD. Bonds: Job. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

Elysande Redfield, Female Human Warrior 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 3 (-4)7 (-2) 7 (-2)13 (+1)
Skills Animal Handling +0, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp. Black pearl (300 gp).


Social Check DCs


Orsik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. He sports a long brown beard, and similarly colored long hair. His gray eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Orsik grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Orsik Steelfist, Male Dwarf Adept 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)12 (+1) 6 (-2)12 (+1)
Skills Athletics +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs

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