Gale Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. He has dyed his greying gray fur a little too much giving a sharp gray color. He has gleaming, smiling blue eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: Gale lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gale was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To unite with his brother.
Flaws: Addict. Bonds: Attractive, Enemies, Family, Rich. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3000 cp. Banded agate (12 gp). Moss agate (12 gp). 4 Thunderstones. 1 Tanglefoot bags. 1 Everburning torch.
Shifting Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. He has wavy white fur. His eyes are yellow and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born several months after his father was called into army service. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Military, Immigrant. Occupation: Armorer
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Senteq Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His long red hair reaches down to his waist. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the south to a Apothecary, Senteq learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He struck the Apothecary job and began his own company from there.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Rich, Job, Enemies. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
Krimmon Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Krimmon took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Bather job and began his own company from there.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: In love, Job, Family. Occupation: Bather
Voice: Sleepy voice
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 800 sp. Chrysoberyl (70 gp).
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