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NPC Generator

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Advanced [show]


Sybil Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a long, violet, dusty cloak, and she perpetually has her trident ready. She has wavy black hair. She has green eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student she started as a Ploughman, but she got bored and became a Bookbinder. By chance she met her sister recently and the two have been together since.

Motivation: To prove her worth to the world; and to end her boredom

Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Job, Family. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Sybil Arnuanna, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)8 (-1) 14 (+2)16 (+3)
Skills Acrobatics +0, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Veloptima Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a slight overbite and is overall scrawny. Her long brown hair reaches down to her waist. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Veloptima speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a ruthless business woman, a trait she acquired from her mother.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has been a successful dealer in antiques buying low and selling high.

Motivation: Her religion dominates her actions.

Ideals: Impeccable, Entrepeneur, Fighting. Flaws: Insane. Bonds: Religious. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Veloptima Horcusporcus, Female Gnome Expert 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)6 (-2) 9 (-1)9 (-1)
Skills Investigation +0, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Shadow Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a brown and white robe with the hood down. He wears his white fur down. He has several tiny amethyst earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. Shadow was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shadow decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up work as a Banker and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Flaws: Sensitive, PTSD. Bonds: Rich, Criminal record, Job. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Shadow Paws, Male Tabaxi Barbarian 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)14 (+2) 7 (-2)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lone In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a brown shirt with thin violet vertical stripes and black pants. Her orange fur is singed and shortened. Her amber unseeing eyes seem to look past you.

Personality: She is irascible and easily irritated. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.

History: Lone hails from a village terrorized by illithids. Cursed with unlife at a very young age, Lone has worked very hard to control her curse. After a long history of fighting, Lone and her spouse have recently divorced.

Motivation: Someone believes her a fraud; and many illithids want her driven away

Ideals: Persistence. Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Lone In the Morning, Female Tabaxi Bard 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 30 pp. 1 Masterwork Musical instrument.


Social Check DCs

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