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NPC Generator

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Advanced [show]


Serpent Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying orange fur a little too much giving a sharp orange color. He wears an eyepatch.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Serpent was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has achieved small success as a Engraver.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Slave, Job. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Serpent Wind, Male Tabaxi Warrior 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)9 (-1) 14 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 210 gp.


Social Check DCs


Nedda Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of falchions on her belt, each one with a ruby on the hilt. She wears her blonde hair up. She has blue eyes.

Personality: Stoic and calm, she prefers to meditate than take action. As long as the job gets done she does not care how it got done.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Fighting, Disciplined, Professionalism. Bonds: Attractive, Rich. Occupation: Barber

Voice: Whispers

Attributes [hide]

Nedda Wildcloak, Female Halfling Rogue 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Elven, Dwarven
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 80 gp. Eye agate (15 gp).


Social Check DCs


Eran Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat. She carries with her a set of whips, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She wears her blonde hair down. She has blue eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels threatened by others; and retire the richest woman in the south

Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Eran Hogcollar, Female Halfling Ranger 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 8 (-1)12 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Deception +0
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp. Jasper (30 gp). 1 Banded mail.


Social Check DCs


Gnarsh Clifton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of swords on his belt, each one with a jet on the hilt. He sports a long brown beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: The child of a Tanner, who enjoyed hunting, Gnarsh was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gnarsh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gnarsh. Recently he has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Poor, Nature, Criminal record. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Gnarsh Clifton, Male Half-Orc Aristocrat 2
Medium (5'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp.


Social Check DCs

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