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NPC Generator

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Advanced [show]


Theriatis Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His hair is black and curly. He has a dull look in his hazel eyes.

Personality: Eccentric and domineering, Theriatis will drive conversation. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of gnolls; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Theriatis Gentry, Male Half-Elf Warrior 2
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)15 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Solomon Merton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His chestnut hair is knotted and matted. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Justice, Logical. Flaws: Cynical, Disease. Bonds: Family. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Solomon Merton, Male Human Ranger 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 4 (-3)12 (+1) 9 (-1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Nalral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is auburn, silky, and of moderate length. His gray eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Nalral embodies much of what other species detest in the Dwarves. Further he is a bit of a stoner and is frequently out of it.

History: Nalral was born with his mother's beautiful face. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. After a long history of fighting, Nalral and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Antagonistic, Addict. Bonds: Attractive, Slave, Enemies. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nalral Daerdahk, Male Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 11 (+0)4 (-3)
Skills Persuasion -1, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 340 gp.


Social Check DCs


Rivaan Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'7" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His crest is cut close to his head. His gold eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He was granted necromantic powers by his dying sister.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Ideals: Gifted. Bonds: Adventurer, Family, Immigrant. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Rivaan Jerynomonis, Male Dragonborn Paladin 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 gp.


Social Check DCs

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