Bimpnottin Munggen, Female Gnome [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears suspenders and blue workpants. Her shirt is black, and she wears a heavy blue leather apron most of the time. She wears her chestnut hair up in a very large beehive style do. This gray eyed westerner is not easily forgotten.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a ruthless business woman, a trait she acquired from her father.
History: Bimpnottin was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Mercenary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Optimist, Entrepeneur. Bonds: Job, Criminal record, Enemies. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 160 gp.
Willow Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears an entirely white suit with tan socks and a vest with buckled shoes, she is not a threatening figure. Her golden hair is braided into rings. She has a tattooed face.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Willow lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Recently she has begun working with bootleggers and crooks.
Motivation: Further expansion of business; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record, Job. Occupation: Tailor
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 10 (+0) | 4 (-3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 80 gp. Large well-done wool tapestry (200 gp).
Vondal Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, brown, dusty cloak. With bright silver hair and a scraggly beard. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born at the edge of vast mountains. Vondal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wishes to resurrect an old love; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family, Nature, In love. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 9 (-1) | 10 (+0) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
Vola Carlisle, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears many layers of old clothing at all times. Her black hair is cut short. Her eyes are hazel and catlike.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Masseuse, her mother struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Vola was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: To be a Masseuse again; and further expansion of business
Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Immigrant, Job. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
Possessions: 390 gp. Amethyst (40 gp). Smoky quartz (60 gp). Deep green spinel (40 gp).
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