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NPC Generator

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Advanced [show]


Duvamil Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she is generally well dressed albeit a few years behind the times. Her hair is black and very short. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a Mayor, her mother struggled to pay the bills. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Professionalism, Impeccable. Bonds: Attractive, Poor, Immigrant. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Duvamil Bafflestone, Female Gnome Druid 2
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 14 (+2)11 (+0) 6 (-2)8 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 350 gp. 1 Chain shirt.


Social Check DCs


Alice Brandon, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Marshal uniform. She is portly but not overly obese. Her black hair has been sun bleached extensively. Her eyes are green and she is always smoking a pipe.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is used to getting what she wants. In part because she is a meticulous planner.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.

Motivation: Sabotage a competitor.

Ideals: Professionalism. Bonds: Job, Attractive, Military, Adventurer. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Alice Brandon, Female Human Warlock 2
Medium (5'11") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)15 (+2) 7 (-2)9 (-1)
Skills Medicine +0, Stealth +1
Senses Passive Perception 8
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 900 sp. 1 Half-Plate.


Social Check DCs


Antinua Meliamne, Female Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this woman wears tan painted combat armor at almost all times. She keeps her white hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: She is mildly Elf supremacist, though she does not identify as such. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in a small village she learned the ways of the warrior from her mother. After coming to the age of reason, Antinua took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Antinua fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Family. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Antinua Meliamne, Female Elf Commoner 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)14 (+2) 15 (+2)5 (-3)
Skills Athletics +2, Performance -1
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple -1

Possessions: 400 gp. 2 Alchemist’s fire.


Social Check DCs


Cloak Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears suspenders and brown workpants. Her shirt is yellow, and she wears a heavy brown leather apron most of the time. Her fur is greying and her face has many wrinkles. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Cloak abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Cloak Of Wine, Female Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 pp. Rock crystal (70 gp).


Social Check DCs

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