Seebo Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'2" and wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His left leg appears badly burned and disfigured. His chestnut hair is smooth and relatively long. His gray eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.
History: He was raised in a mountains tribe. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Shy, Selfish, Fearful. Bonds: Nature. Occupation: Body Guard
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1400 sp. 1 Disguise kit.
Ralf Brent, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His silver hair is braided into rings. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ralf was raised in a hard working conservative environment. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: He uses money and sex appeal to get what he needs; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 150 gp.
Ishte Random, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear ponchos typically of a light green in addition to tight pants. She keeps her white hair in a pixie cut. Her white eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic woman, Ishte's first love is herself. Her second love is also herself. Further she is a bit of a stoner and is frequently out of it.
History: The child of northern immigrants she idolized her father. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in dagger use. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Ishte was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: To clean up the streets; and a deep hatred of dire rats
Ideals: Impeccable, Fighting. Flaws: Addict. Bonds: Immigrant, Enemies, Guardian. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Jarana Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman wears tattered old clothes. Her clothes are grease stained in places. Her black hair is cut jaggedly and amateurishly. Her hazel eyes dart from person to person.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Animal Trainer, Jarana learned a great deal about her father's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 5 (-3) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
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