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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sekhmet Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. Her long dark red hair is drawn into a two foot long braid. Her half smiles and red eyes are beguiling and draw you in.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a minor phobia of water and hates getting wet.

History: She was raised in a white middle class family as the only child. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Flaws: Fearful, Mundane, PTSD. Bonds: Attractive, Criminal record. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Sekhmet Destiny, Female Tiefling Warlock 2
Medium (4'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)11 (+0) 6 (-2)12 (+1)
Skills Insight +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Dariff Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears professional attire. She has moderate length black hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Dariff lived on a farm with her father, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She then took over the family business and is one of the better Cartwright for hire.

Motivation: Wants to raise her children well; and balancing her hectic life and new cartwright responsibilities is difficult

Flaws: Impulsive. Bonds: Attractive, Job, Family, Adventurer. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Dariff Steelfist, Female Dwarf Barbarian 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)16 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3

Possessions: 50 gp. Chrysoberyl (60 gp).


Social Check DCs


Zook Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his brown hair to look like a famous performer. His eyes are gray and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Shy, Hedonist. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Zook Folkor, Male Gnome Druid 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 5 (-3)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp.


Social Check DCs


Merla Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears professional attire. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She has wavy brown hair. Her brown unseeing eyes seem to look past you.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born into a rich family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Carpenter job and began her own company from there.

Motivation: Further expansion of business; and she has money and likes to spend it

Flaws: Disease, Emotional. Bonds: Attractive, Rich, Job. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Merla Underfoot, Female Halfling Commoner 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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