Aelar Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. He is bristling with hidden weapons, mostly daggers and quarterstaffs. He sports a long brown beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.
History: Aelar was born in the north. At a young age he loved to build and create. When Aelar reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Aelar and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Criminal record, Military. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp.
Mary Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a lot of dark rich colors, with gold accents. She has wavy white hair. Her otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Mary hails from a village terrorized by orcs. In her 10th year, her parents were killed by a orcs raid, leaving Mary alone in the world. After a stint in an orphanage, she was adopted. Some 4 years later her spouse died after the birth of her son. Heartbroken, Mary never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Revenge.
Ideals: Athletic, Joker. Bonds: Attractive, In love, Enemies. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp. Brass mug with jade inlays (200 gp).
Sindri Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a blue tunic with violet highlights, and long brown pants that bunch up around his shoes. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.
Personality: Calm and collected, he is a well trained Assassin. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Coral (160 gp).
Zepar Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a green and black robe with the hood down. His long purple hair is drawn into a two foot long braid. This black eyed westerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Zepar grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A deep hatred of orcs; and he's looking for his big break
Ideals: Impeccable, Professionalism. Bonds: Adventurer, Immigrant, Enemies. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp.
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