Panana Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her tied-back hair is red. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born a particularly ugly child, much to the horror of her parents. At some point she was captured by gnolls and was tortured. After several years of this she finally managed to escape. She got away from her former life and has fallen to alcoholism.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Enemies, Slave. Occupation: Seamstress
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 70 gp. Amber (130 gp).
Flame Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a moderate pudge and is not very fit. Her white fur is matted, messy, and big. She is baby faced.
Personality: Flame is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Black pearl (300 gp).
Shivering Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a fancy pastel suit. His whole body is exceptionally muscular. He keeps his beige fur in a pixie cut. His face is covered beneath a completely black helmet.
Personality: Shivering wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shivering grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shivering. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 380 gp.
Purah Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her chestnut hair well, parting it to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Purah was raised in a hard working conservative environment. Purah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Revenge; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 30 gp.
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