Tordek Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a grey suit, violet shirt, and brown tie. He has shaved his head bald. He has gleaming, smiling green eyes.
Personality: Eccentric and domineering, Tordek will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tordek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tordek. He is untrained/undisciplined, which makes him dangerous.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 280 gp. 1 Masterwork Musical instrument.
Cockaby Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and has the majority of his body covered in plate. His golden hair is slicked back into a classic pompadour. His eyes are likewise green.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cockaby grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cockaby. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Criminal record. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: Just what you see.
Jane Thompson, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting violet shirt and pants. She wears her brown hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, she prefers to meditate than take action. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her father raised her in a mountain cabin. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She left for the east, certain she would find work there.
Motivation: She's repulsed by the PC.
Ideals: Disciplined. Flaws: Insane, Antagonistic. Bonds: Nature, Immigrant. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 17 (+3) | 13 (+1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 290 gp.
Dee Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman dresses like a well dressed Shepherd does. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She acts crazy and hedonistic. She is obsessed with her god.
History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shepherd. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Retire the richest woman in the north; and she has a rivalry with the church that dominates her actions
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Job, Rich, Religious. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 370 gp. 1 Simple lock.
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