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NPC Generator

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Advanced [show]


Halander Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting red shirt and pants. He wears his red hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: Halander is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Halander grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Halander. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Halander Glenfellow, Male Halfling Bard 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 380 gp. Lapis lazuli (13 gp). Zircon (70 gp). Deep green spinel (100 gp). 1 Magnifying glass.


Social Check DCs


Broce Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, yellow shirt, and black tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. He wears a colorful flower in his red hair. His brown eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Broce fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Broce Albaratie, Male Gnome Druid 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 20 (+5)7 (-2) 5 (-3)12 (+1)
Skills Animal Handling -1, Sleight of Hand +1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 700 sp. Chalcedony (80 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Jane Walcott, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts, and carries monstrous two handed axes. Her white hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jane took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Adventurer, Nature. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Jane Walcott, Female Human Warrior 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 7
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)4 (-3) 8 (-1)11 (+0) 8 (-1)10 (+0)
Skills Nature +2, Sleight of Hand -1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2

Possessions: 90 gp.


Social Check DCs


Melech Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'10" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left leg appears badly burned and disfigured. He wears a broad hat to hide his balding. His eyes are red.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He feeds upon the attention of others.

History: Melech hails from a village terrorized by gnolls. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Performer soon after.

Motivation: He is greedy; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Bonds: Rich, Job, Attractive, Enemies. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Melech Ennui, Male Tiefling Rogue 1
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 6 (-2)10 (+0) 6 (-2)14 (+2)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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