Drogo Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright white hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Drogo hails from a village terrorized by giants. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Bowyer job and began his own company from there.
Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of giants
Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Adventurer, Slave. Occupation: Bowyer
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 7 (-2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp. 1 Masterwork Thieves’ tools.
Dadalan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his white crest up. His gold eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.
History: Dadalan lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Joker, Gifted. Bonds: Family, Job. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 140 gp. Moss agate (6 gp).
Shamash Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times, and carries scythes. His brass crest is long and unkept. His red eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Dyer and found it very stressful. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shamash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting. Flaws: Ugly, Hedonist, Impulsive. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
Vaina Nailo, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'11" and wears a blue collared shirt and green skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her hair is silver and curly. Her eyes are amber.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born at the edge of vast forest. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to have a good time and be beloved
Ideals: Disciplined, Optimist. Bonds: In love, Nature, Slave. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 8 (-1) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Druidic, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


