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NPC Generator

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Advanced [show]


Uthemar Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Uthemar took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Antagonistic, Fearful. Bonds: Nature. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Uthemar Teinithra, Male Elf Ranger 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)9 (-1) 8 (-1)16 (+3)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Red garnet (150 gp). 1 Banded mail.


Social Check DCs


Darrow Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His white hair, when down, is lengthy. His eyes are green.

Personality: He is irascible and easily irritated. He enjoys reading and quiet.

History: Sold as a small child to a necromancer, Darrow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Sage soon after.

Motivation: Expand his business; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Darrow Wildheart, Male Halfling Bard 2
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 16 (+3)14 (+2) 6 (-2)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling, Druidic, Goblin
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 60 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diesa Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in brown turtlenecks beneath a green coat with grey slacks. Her hair is short and silver. She wears a mask on her face.

Personality: She likes to make people angry or surprised. She is obsessed with a lost civilization.

History: She was born blind and as such lacked many opportunities for work. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is wracked by social anxiety; and she wants nothing more than to rejoin the army

Flaws: Antagonistic, Disease, Fearful. Bonds: Adventurer, Military. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Diesa Dankil, Female Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)13 (+1) 9 (-1)7 (-2)
Skills Medicine +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Varis Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. He sports a flattop hair cut. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. A gifted student he started as a Bookbinder, but he got bored and became a Servant. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Logical. Flaws: Ugly. Bonds: Job, Military. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Varis Coleman, Male Half-Elf Aristocrat 2
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 4000 cp. Rhodochrosite (10 gp). Hematite (10 gp). 1 Half-Plate.


Social Check DCs

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