Zedaar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. His gold crest is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Zedaar has worked very hard to control his curse. He struck the Junk Dealer job and began his own company from there.
Motivation: He wants revenge against orcs; and sabotage a competitor
Ideals: Joker. Flaws: Depressed, Disease. Bonds: Job, Enemies. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 7 (-2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
Muggrish Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his chestnut hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Tanner like his father before him.
Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 700 sp.
Tippletoe Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a feathered hat to cover her moderate length golden hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, she has a hard time making friends. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Tippletoe was born the youngest of three triplets. Like her mother and her sister before her, after school she went straight into learning to become a Shoemaker. She inherited the family business which she has now maintained for 14 years.
Motivation: Marry her sister to traveling adventurers; and sabotage a competitor
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Family, Job. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 4000 cp. 1 Half-Plate.
Quick Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown trousers with grey and tan striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. He keeps his gray fur in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is an amazing painter.
History: Quick lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Gifted. Bonds: Family, Mentor, Adventurer. Occupation: Barrister
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
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