Quick Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears pastel leather gloves, a pastel jacket, and tight pants. His brown fur, when down, is lengthy. His fierce blue eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small desert village. Quick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he's attracted to the pc
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Nature, Slave. Occupation: Stylist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp.
Ortegar Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is thinning but still full. His thin eyebrows rest above his beady blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Ortegar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ortegar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants a kiss; and he's attracted to the pc
Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
Possessions: 340 gp.
Zedaar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long silver crest is drawn into a two foot long braid. His eyes are gold and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Impeccable, Entrepeneur. Bonds: Mentor. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. Large well-done wool tapestry (300 gp).
Armara Idea, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a lot of dark rich colors, with gold accents. Her hair is chestnut and curly. She has black eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is able to fit into much smaller and tighter spaces than normal.
History: The child of a Sculptor, who enjoyed hunting, Armara was taken on many hunting expeditions. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Joker, Gifted. Bonds: Attractive, Nature, Criminal record. Occupation: Bookbinder
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 140 gp.
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