Shivering Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is wearing a long, brown cloak. She is muscular with a powerful set of arms. Her orange fur is unkempt and raggedy. Her eyes, though not visible through her cowl, are blue.
Personality: She loves telling others what to do and how they should feel about things. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised in a white middle class family as the only child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To share knowledge with the world; and she is content
Ideals: Opinionated, Logical. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 3)
Armor Class 9
Hit Points -2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 5 (-3) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
Theirastra Madden, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She typically wears violet cloth garments or leather armor. She has no hair. Her ears are large.
Personality: A skeptical and narcissistic woman, Theirastra's first love is herself. Her second love is also herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and nothing but the best is good enough for her
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Rose (70 gp).
Paelias Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tan painted combat armor at almost all times. He keeps his white hair in a flapper bob. He has hazel eyes.
Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Mentor. Occupation: Bowyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 2 (-4) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Red-brown spinel (80 gp).
Gildmak Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. With bright blonde hair and a scraggly beard. His ears are large.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. Gildmak was born on a far eastern plains where he grew up under the tutelage of his father, an expert Sellsword. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gildmak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Ugly, Addict. Bonds: Rich, Enemies, Immigrant. Occupation: Sellsword
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
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