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NPC Generator

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Advanced [show]


Immeral Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. He is physically well-built. His brown hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born in the south. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Ugly, Depressed. Bonds: Enemies, Immigrant, Slave. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Immeral Floshem, Male Half-Elf Cleric 1
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 5 (-3)12 (+1) 9 (-1)8 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Pelt In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and she perpetually has her crossbow ready. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her eyes are likewise yellow. Her teeth are white and perfect.

Personality: Pelt is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is an amazing painter.

History: When she was but 7 years old her parents immigrated from the west. In her 18th year, her parents were killed by a gnolls raid, leaving Pelt alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.

Ideals: Fighting, Extrovert, Gifted. Bonds: Attractive, Immigrant, Enemies. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Pelt In Shadow, Female Tabaxi Monk 1
Medium (4'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)17 (+3) 11 (+0)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Goblin, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Habor Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His dark red hair, when down, is lengthy. He has several tiny sapphire earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Habor grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Habor Turmoil, Male Tiefling Paladin 3
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gell Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His hair is golden and very short. He has gleaming, smiling blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Gell was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Fighting, Persistence. Bonds: Attractive, Family, Rich. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Gell Shelley, Male Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 16 (+3)9 (-1) 8 (-1)12 (+1)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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