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NPC Generator

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Advanced [show]


Sarah Gracey, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She keeps her long golden hair kept up in a rat tail. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Joker, Entrepeneur. Bonds: Attractive, Rich. Occupation: Architect

Voice: American accent

Attributes [hide]

Sarah Gracey, Female Human Barbarian 2
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 8
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)9 (-1) 9 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). An abacus with copper, silver and gold markers (140 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Azza Gift, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 6'3", this woman is wearing the road beaten gear of a warrior. Her dark red hair is unkempt and raggedy. Her eyes, though not visible through her cowl, are black.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. Like her father and her brother before her, after school she went straight into learning to become a Navigator. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Poor, Military, Job. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Azza Gift, Female Tiefling Adept 2
Medium (6'3") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)13 (+1) 9 (-1)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 pp.


Social Check DCs


Ovina Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman has the majority of her body covered in plate. Her black hair is thinning but still full. Her hazel eyes dart from person to person.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Slave. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Ovina Loderr, Female Dwarf Druid 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)13 (+1) 5 (-3)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 7
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 gp.


Social Check DCs


Mastema Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of whips on her belt, each one with a aquamarine on the hilt. She wears her chestnut hair down. Her half smiles and red eyes are beguiling and draw you in.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born blind and as such lacked many opportunities for work. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To prove her worth to the world.

Ideals: Fighting. Flaws: Emotional, Impulsive, Disease. Bonds: Attractive. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Mastema Enigma, Female Tiefling Barbarian 1
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp. Jet (140 gp).


Social Check DCs

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