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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Markosian Trust, Female Tiefling [Permalink]

Personal [hide]

Description: 4'7" and lanky with angular features, she is an attractive figure. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her hair is red, silky, and of moderate length. Her eyes are likewise white. Her teeth are white and perfect.

Personality: She is irascible and easily irritated. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to loving parents in a slum to the north. Markosian was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Markosian decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable.

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Immigrant. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Markosian Trust, Female Tiefling Druid 1
Medium (4'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 8 (-1)8 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Dagger Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a whip on his belt. He is bristling with hidden weapons, mostly whips and longbows. His gray fur is kept up in a ponytail inside a feathered hat. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Professionalism, Optimist. Bonds: Criminal record, In love. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dagger Of Wine, Male Tabaxi Rogue 1
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)8 (-1) 9 (-1)14 (+2)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Valafar Light, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a green suit, tan shirt, and yellow tie, he is not a threatening figure. His long red hair is drawn into a two foot long braid. He has gold eyes.

Personality: Valafar wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He has worked as a Fletcher like his father before him.

Motivation: His religion dominates his actions; and he feels threatened by others

Ideals: Disciplined. Flaws: Fearful. Bonds: Nature, Job, Religious. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Valafar Light, Male Tiefling Monk 1
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 120 gp.


Social Check DCs


Azaki Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born several months after his father was called into army service. In his 12th year, his parents were killed by a gnolls raid, leaving Azaki alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Flaws: Ugly, Shy. Bonds: Enemies, Military. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Azaki Iranapha, Male Half-Elf Monk 2
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 7
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 1500 sp.


Social Check DCs

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