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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ellyjoybell Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear tan clothing when she does not wear armor. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her blonde hair is kept up in a ponytail inside a top hat. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She is a Slaad in disguise. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she's looking for her big break

Ideals: Gifted, Joker. Flaws: Racist. Bonds: Adventurer, Criminal record. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Ellyjoybell Umbodoben, Female Gnome Commoner 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 15 (+2)10 (+0) 10 (+0)11 (+0)
Skills Athletics +0, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1000 cp. Aquamarine (200 gp).


Social Check DCs


Bertram Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. This hazel eyed westerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Butcher business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He struck the Butcher job and began his own company from there.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Philantrophist, Fighting. Flaws: Fearful, Depressed. Bonds: Immigrant, Job. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Bertram Whispermouse, Male Halfling Monk 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)12 (+1) 9 (-1)15 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 60 gp.


Social Check DCs


Godfrey Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears bulky yellow painted plate armor. His hair is golden and very short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Godfrey was born in the west. At a young age he loved to build and create. After coming to the age of reason, Godfrey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and to unite with his brother

Ideals: Joker, Persistence, Gifted. Flaws: Selfish. Bonds: Attractive. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Godfrey Wasanthi, Male Half-Elf Monk 2
Medium (5'11") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)7 (-2) 12 (+1)14 (+2)
Skills History +0, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 150 gp.


Social Check DCs


Kelter Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His long golden hair is drawn into a two foot long braid. He has a dull look in his blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Mentor. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kelter Wildcloak, Male Halfling Fighter 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)6 (-2) 12 (+1)10 (+0)
Skills Athletics +0, Performance +2
Senses Passive Perception 11
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. Malachite (7 gp). 1 Good lock.


Social Check DCs

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