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Advanced [show]


Melech Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy black suit, and he perpetually has his flail ready. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melech fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Fighting, Disciplined. Flaws: Racist. Bonds: Attractive, Religious, Poor. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Melech Intellect, Male Tiefling Sorcerer 2
Medium (6'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Gomory Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and blue robe with the hood down. He carries a battered rapier and tarnished shield as well. His blonde hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Insane. Bonds: Military, Poor, Immigrant. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Gomory Serge, Male Half-Elf Ranger 1
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 7 (-2)12 (+1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp.


Social Check DCs


Seven Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy black fur. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.

History: Sold as a small child to a necromancer, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Seven Plume, Male Tabaxi Ranger 2
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)14 (+2) 5 (-3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 7
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 80 gp.


Social Check DCs


Elizabeth Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is wearing a perfectly clean shirt and pair of pants. She wears her hair in dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Elizabeth is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Elizabeth was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: To prove her worth to the world; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insomniac, Impulsive. Bonds: Attractive, Family, Job, Criminal record. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Elizabeth Solvenstein, Female Half-Elf Fighter 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 12 (+1)6 (-2) 8 (-1)9 (-1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 150 gp.


Social Check DCs

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