Pelt Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 6'4" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her right hand appears badly burned and disfigured. She wears a wide-brimmed hat to cover her moderate length white fur. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Pelt speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was raised in a plains tribe. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: She's looking for her big break; and her religion dominates her actions
Ideals: Impeccable, Gifted. Bonds: Adventurer, Nature, Religious. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 7 (-2) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp. 3 Antitoxin.
Gillyd Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her club. Her white hair, when down, is lengthy. She has a dull look in her brown eyes.
Personality: She acts crazy and hedonistic. She always tries to repair and not replace. It was this mentality that drove her into the Assassin business.
History: Born in the north her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Ideals: Persistence. Flaws: Hedonist. Bonds: Poor, Criminal record. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 4000 cp.
Taklinn Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears grey leather gloves, a grey jacket, and tight pants, and a wedding ring on his right hand. He wears his hair in dreadlocks. His thin eyebrows rest above his beady green eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Taklinn hails from a village terrorized by drow. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Days after completing his studies, news broke out that his hometown was attacked by drow. Taklinn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A deep hatred of drow; and he wants revenge against drow
Ideals: Logical. Flaws: Ugly, Forgetful. Bonds: In love, Enemies. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
Possessions: 3000 cp.
Valida Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she usually wears her grey robe and has her spear always slung over her shoulder. Her golden hair is well kept. Her green eyes dart from person to person to random spaces in the air.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Valida and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Impeccable. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Poor. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 6 (-2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp.
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