Tordrid Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a grey coat over a blue low-cut shirt, and a wide-brimmed hat upon her head. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She believes the world needs to unite to get rid of gnolls once and for all.
History: She was born several months after her father was called into army service. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Military, Debt. Occupation: Cook
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Chain shirt.
Therlin Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'0" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, typically a more casual-formal manner. She keeps her red hair in a flapper bob. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is extraordinarily eccentric. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A powerful slaver made her what she is. In her 12th year, her parents were killed by a drow raid, leaving Therlin alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and a deep hatred of drow
Flaws: Insane. Bonds: Attractive, Rich, Mentor, Enemies. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 8 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Lilli Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case. Her hair is black, silky, and of moderate length. She tend to wears goggles to shield her eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lilli grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lilli. She now mingles about in high society.
Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day
Flaws: Insane. Bonds: Attractive, Guardian, Criminal record, Rich. Occupation: Laborer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 6 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple +0
Possessions: 200 sp. Silver pearl (70 gp). 1 Masterwork Common Ranged Weapon.
Right-Handed Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his gray fur well, parting it to the right. His fierce amber eyes like to dwell on things.
Personality: He has always had a great fascination with Elven culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Military, Family. Occupation: Server
Voice: Posh accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 130 gp.
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